Updating my directx

Posted by / 24-Mar-2014 14:21

Updating my directx

Many games require support for application programming interfaces (APIs) to function and to provide a high-quality gaming experience.

Open GL and Direct X APIs are designed to render 2D and 3D graphics.

This might help reduce or eliminate tearing in the video, but can cause reduced frame rate since the frame change is delayed until the vertical blank interval. A technique that can help to reduce or eliminate visual artifacts such as flickering, tearing, or shearing.

This is done using three buffers to minimize the delay in redrawing the image, at the cost of higher memory usage. Flip (default value) - In applications that run in full screen, enables flip multi-buffering.

You can find instructions on downloading and installing the latest version of Direct X here.

Please note that while you may have the correct version of Direct X 11 installed, you will still receive this error if your graphics card is not fully compatible.

Blit - Enables blit multi-buffering which copies rendered buffer on to the screen.Should you require assistance, please contact Customer Support.I'm currently writing my own graphics framework for Direct X12 (I've already written several Direct X 11 frameworks for personal game engines), and I'm currently trying to copy the methods used in the recent Hitman game for resource binding.S3TC is a method of texture compression to reduce the texture size, for the cost of lower texture quality and higher processing power demand.Off (default value) - Driver does not automatically compress all RGB and RGBA format texture images into S3 compressed format.

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Normal (default value) - Driver automatically determines memory footprint based on available memory. High - Driver unconditionally limits amount of used memory by changing maximum allowed texture size, reducing depth buffer precision, and reducing amount of textures kept in memory.

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